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Only buy glyphs 3 at a time lol
Only buy glyphs 3 at a time lol












Fro 10:22, 27 July 2007 (UTC)Īnother skill in illogic attribute? Air Magic? O_o NeHoMaR 11:47, 28 July 2007 (UTC) I agree with Lightning Hammer needing a small buff after release of this Glyph. Other classes will still get one fast recharging skill out of it, but this should prevent abuse to some degree - just like Glyph of Lesser Energy. > 07:45, 27 July 2007 (UTC) If it works on any spell I think it should actually be moved to Energy Storage. Sticking it in Air makes it usable on everyone, but everyone already had access to Serpent's Quickness and whatnot anyways, so I don't see it making much of an impact on it's own. thank god it's not in ES, or it would be on every bar. I'd like to see how many players are going to be willing to spec some points into Air from another Elemental build, just to take advantage of this. The boost just makes the few Air Magic projectiles a bit better faster speed for Lighting Orb, making it more reliable, and quicker hits from Lightning Javelin.

only buy glyphs 3 at a time lol

Dual-Attune spikers will probably bring this along for Lightning Orb AND/OR Lightning Hammer though to be fair, the sight of three elementalists activating the same glpyh all at once is a pretty good telegraph for the monk that "hey, there's a spike coming within 15 seconds!". It still has the edge as far as being able to hit through walls and whatnot, and let's not forget the four-second recharge (which becomes a mere three seconds thanks to this). On release of GWEN, might Lightning Hammer be due a balance to reflect that its edge over projectile spells just got diminished significantly ? Very appealing to primary and secondary Elementalists, being located in Air Magic rather than Energy Storage. I'd gladly spec 4 Air Magic for more frequent / reliable nukes.- Skye Marin 03:52, 27 July 2007 (UTC)Ī super change, to be sure. I really like it, if it sticks even just close to it's current form, it'll find it's way into some build or another for me. sort of like a much worse version of Serpent's Quickness that works a lot better. So this now works with any spells though, correct? That's an easy way to get this skill on a lot of skillbars. Recharge, eh? That's not something I even though about. Faster skill recharge also means you're going to use up these 3 charges faster. It only work on the next 3 skills with 10 recharge. :D - Redfeather 02:46, 27 July 2007 (UTC) I don't see that as a big problem. But hell, I'm willing to play with it for a while to find out. Go go SP sin that now spikes every 15s by using Glyph on SP! Possibly not worth an IAS, but i'm sure you'll see a couple of them =p Patccmoi 01:42, 27 July 2007 (UTC) It's hard to say if this will become a problem.

only buy glyphs 3 at a time lol only buy glyphs 3 at a time lol

At 5/1/10, this means that you can pretty much have any important spell you cast at any time to have 25% faster recharge. But i can assure you that the 'projectile from those spells move faster' part just got very, veeery secondary on this glyph. Maybe a bit too much lol, but can't test it to really try out different combos with it. 71.184.113.36 01:15, 27 July 2007 (UTC) lightning javelin with 1.5 second recharge and 200% faster speed? Thats going to annoy alot of melee characters i cant wait to run a dual attune air ele and spam lightning javelin at a dervish! Bwahahah 87.194.81.41 01:33, 27 July 2007 (UTC) Lorekeeper Becomes much, much more attractive. Heelz 23:32, 26 July 2007 (UTC) Will this stack with Mantra of Recovery? Mikey 00:25, 27 July 2007 (UTC) Glyph of Swiftness: Reworked skill: For 15 seconds, your next 1.3 spells recharge 25% faster, and projectiles from those spells move 200% faster.22 Which projectiles don't work with this now?.














Only buy glyphs 3 at a time lol